S – Sets Played. The number of sets that the player entered the game.
K – Kills. An attack that scores a point. While a dig or pass are not generally considered an attack, if they go over the net and hit the floor then it is an attack and a kill. An overpass that is hit or pushed down at the net is an attack, not a block.
E – Attack Error. An attack that results in the other team getting a point (a hit into the net, out of bounds, blocked, illegally contacted, etc.).
TA – Total Attack Attempts. The number of attacks, regardless of outcome.
A – Assists. A set or pass that directly leads to a kill.
B – Blocks. A block is only recorded as a stat if it results in a point for the blocking team. Soft blocks or covered blocks are not recorded as blocks.
DIG – Dig. A dig is the first contact after the opposing team’s attack that is not a block.
ACE – Ace. A service that is unable to be controlled by the other team. More than one person may contact an ace, but a serve is not an ace if one of those players makes a controlled contact.
SE – Service Errors. Serves that are not playable and result in a point for the opponent.
PTS – Earned Individual Points. Points = Kills + Aces + Blocks. These are points directly earned by an individual player.
Pct – Hitting Percentage. Pct = (Kills – Errors) \ Attempts. A player that has 5 attempts, 3 of which are kills, 1 is an error, and one was dug and play continued — (3-1)/5=.400 — is hitting 400. It is possible to hit negative by having more errors than kills.